59 research outputs found

    Representing Network Trust and Using It to Improve Anonymous Communication

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    Motivated by the effectiveness of correlation attacks against Tor, the censorship arms race, and observations of malicious relays in Tor, we propose that Tor users capture their trust in network elements using probability distributions over the sets of elements observed by network adversaries. We present a modular system that allows users to efficiently and conveniently create such distributions and use them to improve their security. The major components of this system are (i) an ontology of network-element types that represents the main threats to and vulnerabilities of anonymous communication over Tor, (ii) a formal language that allows users to naturally express trust beliefs about network elements, and (iii) a conversion procedure that takes the ontology, public information about the network, and user beliefs written in the trust language and produce a Bayesian Belief Network that represents the probability distribution in a way that is concise and easily sampleable. We also present preliminary experimental results that show the distribution produced by our system can improve security when employed by users; further improvement is seen when the system is employed by both users and services.Comment: 24 pages; talk to be presented at HotPETs 201

    Distributed Computing with Adaptive Heuristics

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    We use ideas from distributed computing to study dynamic environments in which computational nodes, or decision makers, follow adaptive heuristics (Hart 2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly "best replying" to others' actions, and minimizing "regret", that have been extensively studied in game theory and economics. We explore when convergence of such simple dynamics to an equilibrium is guaranteed in asynchronous computational environments, where nodes can act at any time. Our research agenda, distributed computing with adaptive heuristics, lies on the borderline of computer science (including distributed computing and learning) and game theory (including game dynamics and adaptive heuristics). We exhibit a general non-termination result for a broad class of heuristics with bounded recall---that is, simple rules of behavior that depend only on recent history of interaction between nodes. We consider implications of our result across a wide variety of interesting and timely applications: game theory, circuit design, social networks, routing and congestion control. We also study the computational and communication complexity of asynchronous dynamics and present some basic observations regarding the effects of asynchrony on no-regret dynamics. We believe that our work opens a new avenue for research in both distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion of v1. Revised version will appear in the proceedings of Innovations in Computer Science 201

    A Formal Analysis of Some Properties of Kerberos 5 Using MSR

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    We give three formalizations of the Kerberos 5 authentication protocol in the Multi-Set Rewriting (MSR) formalism. One is a high-level formalization containing just enough detail to prove authentication and confidentiality properties of the protocol. A second formalization refines this by adding a variety of protocol options; we similarly refine proofs of properties in the first formalization to prove properties of the second formalization. Our third formalization adds timestamps to the first formalization but has not been analyzed extensively. The various proofs make use of rank and corank functions, inspired by work of Schneider in CSP, and provide examples of reasoning about real-world protocols in MSR.We also note some potentially curious protocol behavior; given our positive results, this does not compromise the security of the protocol
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